For those savage, entitled players who cannot tolerate chance in their card games, Adiba meets the highest demand of card selection, ensuring she digs through her deck to all her juicy combo pieces.
While she increases her options, she decreases her opponents' by banishing cards like used tissues.
By banishing her own cards, she cuts the fat from her deck.
What's more broken, she can pillow-fort like a frightened turtle, producing Shields to hide behind, allowing her to shrug off damage & focus on her life choices.
While you'll read more about Shields below, I should mention you can use them whenever you would lose Hit Points for any reason.
This means you can use Shields to reduce the cost when you pay Hit Points for an effect.
Not good enough? You want more?
Of course you do, you shiny, special star child, & I would never dream of denying you.
Adiba's deck provides sneaky ways to play banished Events (regardless of whose deck they belong to), further improving her card selection.
Banishing cards reduces her opponents' options while INCREASING her own!
Add in 2 nukes (For the Fallen & Going Offensive), & she's ready to rock & roll, dealing lethal damage out of nowhere when her opponents least expect it.
Her Ability, Future Sight, allows her to peek at the top 2 cards in her deck & returning them in any order.
This helps her draw her combo pieces while informing her when she wants to target her own Deck while Banishing cards.
Most often, she'll use her Ability before her Supply Phases, giving her card selection.
What if she has only 1 card left in her deck when she uses her Ability?
She simply draws that last card. Why are you overthinking this?
Play a Support from your hand at the cost of 1 Action.
When you do, place the card face-up on the field, above your Character Board.
It is now considered Under Your Control.
Next, place a number of Stamina Tokens on that Support equal to the number of points
you have in Influence at that exact moment.
While on the field & under your control, Supports offer continuous effects to aid you in the game.
Unless the Support says otherwise, you do not need to spend an Action to activate the effect(s) of a Support already In Play (you spend an Action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).
At the start of your turn(s), remove 1 Stamina from every Support you control.
The instant a Support has no Stamina, destroy and send it to its discard pile.
If a Support fails to specify when you can activate it, you may do so at any point during the game, so long as it's on the field & under your control (unless its effect(s) are somehow negated).
If a Support fails to specify how often you can activate it, you may do so as many times as you see fit, so long as it's on the field & under your control (unless its effect(s) are somehow negated).
While this Support Card, Kyo, is on the Field & under your control, at the end of each of your turns, you may Banish 1 card from the top of any 1 player's Deck (you may target your own).
You do not get to peek at that card first (though Adiba's Ability might identify the top card of her Deck).
When you Banish a card from anywhere, & Buthaynah is on the Field & under your control, you will enjoy a choice of 2 options:
1) Target an opponent, who will then lose 2 Hit Points.
You can target any opponent with this damage regardless of whose card you Banished.
Since YOU must Banish the card in question, Buthaynah will not activate when another player Reloads, but it WILL Activate when YOU Reload.
This pairs nicely with cards like Kyo.
2) Instead of dealing damage when Buthaynah Triggers, you may gain a point in any of your 3 Attributes (Influence, Knowledge, or Combat).
Attributes each max at 5 points.
This is a nice way for Adiba to quickly ramp up, powering up her Attributes while also destroying her opponents' options via Banished cards.
The best defense is not always a strong offense.
Sometimes it's a strong offense coupled with a strong defense.
While Sahmay is on the Field & under your control, once per turn (yours and everyone else's) if you lower an opponent's Hit Points, you'll gain 1 Shield.
Essentially, you're lowering your opponent's Hit Points while (more-or-less) increasing your own, widening the gap between your potential victories.
This can put the game well out of your opponent's reach while also charging cards like Badge.
Spend 1 Action to play an Event from your Hand.
Do what the card says in the order it says.
After its effects resolve, send it to its Discard Pile.
Note: while an Event's effects resolve, that card does not exist anywhere.
It is considered, "In the Aether."
It's no longer considered in your Hand, nor is it yet considered in its Discard Pile (until its effects finish resolving)
When you Play this Event:
1st, you'll target an opponent, who'll lose Hit Points equal to the number of points you have in the Attribute, Influence.
2nd, you MAY Banish (remove from the game) 1 card from ANY 1 Discard Pile.
When you Play an Event from your hand, that Event isn't considered in your Discard Pile until after its final effect resolves.
Meaning Vognen isn't in your Discard Pile while its effects resolve.
MEANING you can't use Vognen to Banish Vognen.
Spend 1 Action to Play an Item from your Hand.
To do this, you'll need a number of points in the Attribute, Knowledge
equal to or greater than the Item's level.
When you Play an Item, place it face-up on the Field above your Character Board.
It's now considered "under Your control."
While on the Field & under your control, Items offer continuous effects to aid you in the game.
Unless the Item says otherwise, you do not need to spend an Action to Activate its effect(s) while it's already In Play.
You spend an Action to put it from your Hand onto the field (Play it), but, once it's there, it's typically free to Activate its effects.
Basically, Items prove harder to play than Supports, but they last longer.
If an Item fails to specify when you can activate it, you may do so at any point during the game, so long as it's on the Field & under your control (unless its effect(s) are somehow negated).
If an Item fails to specify how often you can Activate it, you may do so as many times as you see fit, so long as it's on the Field & under your control (unless its effect(s) are somehow negated).
At the end of each of your turns, when you control this Level 3 Item on the Field, you gain 1 Shield (blue token).
When you would lose Hit Points, you may sacrifice any number of Shields to lower the number of Hit Points you lose by 2 times the number of Shields sacrificed.
While you control this Level 4 Item on the Field, you may spend 2 Actions to play 1 Banished Event (from any player's deck) as if it were in your Hand.
While that's twice as many Actions (than normal) to activate an Event, this grants massive card selection plus the ability to replay the same card every turn.
Heck, with Badge under your control, you could replay the same card TWICE during each of your turns, often allowing you to swing for lethal damage.
Although an Event, while played, is considered "in the aether" until its effect(s) resolve, a banished card still counts as banished.
Meaning a card like For the Fallen, when Activated from banishment via Teleportation Pad, will still count itself as banished.
(see For the Fallen in Adiba's deck for a better idea of what I mean here).
Don't want to spend your precious Actions, you greedy hoarder?
No problem!
You can Activate this card (while on the Field & under your control) by shuffling it back into Adiba's deck.
You can only do this during your turn.
This gets spicy fast when there are no other cards left in Adiba's Deck.
As long as this Level 5 Item is on the Field & under your control, & you have at least 3 Shields (blue tokens), you'll enjoy 2 extra Actions during each of your Action Phases.
That's DOUBLE the moves! You're opponent will feel like they're moving in slow-motion compared to you. It'll be like that scene in X-Men Apocalypse.
While you do not need 3 (or more) Shields to Play Badge from your Hand, this card does nothing unless you have those Shields.
Remember that you always lose any unspent Actions at the end of your turn.
When you Play this Event, you'll target an opponent, who'll lose Hit Points equal to the number of points you possess in the Attribute, Knowledge.
Aaaaand . . . that's kind of it.
Pretty lackluster, huh?
EXCEPT that this card does something special WHILE BANISHED.
Note its Passive Effect (in parentheses).
While banished, Burrow gives Adiba (yes, specifically Adiba, regardless of who banished Burrow) a Shield (blue token) at the end of each of her turns (even if she's out of the game, like her Hit Points reached zero during, let's say, a four-playered game).
If Adiba has Burrow banished & Armor on the Field under her control, she'll gain 2 Shields at the end of each of her turns, making it easy for her to activate Badge & double her Actions!
When you Play this Event, you'll swing at your opponent's Hit Points with damage equal to the number of points you possess in the Attribute, Combat PLUS the number of Shields (blue tokens) you have.
So it might be worthwhile to eat some damage, rather than use your Shields to block it, especially in light of cards like Badge.
This is the nastiest weapon in Adiba's arsenal, but it takes effort to prepare.
When you Play this Event, you'll target an opponent, who'll afterwards lose Hit Points equal to the number of points you possess in the Attribute, Combat PLUS the number of ALL banished cards (even other players')!
If you find yourself swallowing lethal damage when Adiba uses this card against you, know it's probably payback for some terrible misdeed from your past. Be better.
Nearly every deck offers at least 1 "removal" card.
Psychic Slap serves as Adiba's.
When you Play this Event, return a number of cards (UP TO twice the number of points you have in the Attribute, Combat) from the Field to their owners' hands.
Yes, that means your opponents can each replay their bounced cards during their next turn, but that'll cost them Actions and temporarily clear the field.
This is also an opportunity to replay your Supports before they run out of Stamina.
As an added bonus, Psychic Slap also gives you a Shield token (see Playing as Adiba above).
This happens even if you choose to return zero cards on the Field to their owners' Hands.
Remember to resolve these effects in the order they're written.
When you Play this Event, target a player (could be yourself) & peek at (don't let anyone else see) the top cards in their deck, the number of those cards being equal to or fewer than the number of points you have in the Attribute, Combat.
Afterwards, you MUST Banish 1 of those cards from play.
Finally, return the un-banished cards you peeked at to the top of the deck from which they came, but do so in a random order.
Forbidden Find does everything Adiba's deck wants to do.
It banishes cards she doesn't like, charges For the Fallen, & activates Buthaynah, thus dealing damage to an opponent, which in turn activates Sahmay, resulting in extra Shields for Adiba--which further fuels cards like Badge & Going Offensive.
You know what?
This sounds too powerful.
Back away slowly from it unless you want to risk tearing a hole in the time-space continuum.
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