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    • Home
    • Instructions for Duelists
      • Set Includes
      • Instructions
      • Advance Rules
      • Terminology
      • Other Modes of Play
    • Cards & Character Boards
      • Adiba
      • Boudicca
      • Callisto
      • Europa
      • Hyde
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      • Tenko
    • Novels
      • Daughters of Darkwana
Darkwana Games
  • Home
  • Instructions for Duelists
    • Set Includes
    • Instructions
    • Advance Rules
    • Terminology
    • Other Modes of Play
  • Cards & Character Boards
    • Adiba
    • Boudicca
    • Callisto
    • Europa
    • Hyde
    • Rebecca
    • Seth
    • Tenko
  • Novels
    • Daughters of Darkwana

Duelists of Darkwana: Callisto's character board

(Art work coming soon) Like Speed? Callisto fills his deck with throwing Daggers, so you can keep the damage train trampling.

Callisto's Supports and Items reward him well for playing Events, and his ability allows him to add Events to his deck in the form of Daggers.


The 6 Dagger cards start in their own separate stack, which a player can only access with Callisto's ability.


Callisto's deck offers excellent tempo and card advantage, making him more formidable than three sasquashes stitched together into a single, biggerfoot.

Callisto started his military career as a child. He eventually became a member of the Royal Frollish Guard, Elite Class.


Eventually, he transferred to the Blade Division, where he trained under Captain Seven on Planet Ted.


When a group of villains led an attack against a village called Stabby Meadows, Callisto and his classmates, Ganymede and Europa, disobeyed direct orders against enacting revenge.

Consequently, the three of them faced years of guard duty aboard the Vognen, a community-sized spaceship fashioned from a giant, magical pinecone.


Committed to his training, Callisto constantly seeks to improve his skills.

He's overly serious but loyal and unflinching . . . except, perhaps, when it comes to confessing his "unprofessional," romantic interest in a particular someone.

Get started with the first novel in the series: Daughters of Darkwana!

Click the link below.

Daughters of Darkwana

Card Number 073: Dagger

(art work coming soon)


This Event doesn't start in Callisto's deck (note that Callisto's name and pic doesn't appear on its upper-right corner).

Instead, all 6 Daggers sits to the side in a stack ("stacks" are not "decks.")

Callisto's ability allows him to add these Daggers into his deck over the course of the game.

Once added, a Dagger (which are Events) becomes part of Callisto's deck.


When played, Daggers deal a point of damage to another player.

Then, they gain you an action.


This might not seem like any big deal at first.

Hell, you're basically going down a card (even after getting your action back) when you play a Dagger.

However, Callisto's deck gives you nasty advantages when you use these things.

If you can flood your deck with these babies, you can eventually create nearly endless loops of mayhem!

How Support Cards Work

Play a Support from your hand at the cost of 1 action.


When you do, place the card face-up on your side of the field, above your character board.

This puts the card both "in play" and "under your control."


Next, place a number of Stamina tokens on that Support equal to the number of points

you have in Influence at that exact moment.


While on your side of the field, Supports offer continuous effects to aid you.


Unless the Support says otherwise, you do not need to spend an action to activate the effect(s) of a Support already in play (you spend an action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).


At the start of your turn(s), remove 1 Stamina from every Support you control.


The instant a Support has no Stamina, destroy and send it to its discard pile.


Like Items, Supports have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Support, Influence, Tengu

Card Number 074: Tengu

Callisto's deck allows him to act like a speed demon, & here's an example of how.


While this Support is on your side of the field, you may, once during your turn, activate 1 of the following 2 effects:


1) Add a Dagger from a discard pile to your hand, OR


2) Discard a Dagger from your hand to gain 2 actions.


The flexibility here is great.

Depending on circumstances, either of these effects, even just once per turn, can allow Callisto to continue (or start) a death-by-a-thousand-cuts against your opponents.


Typically, half of every deck (2 cards for every attribute) deal damage.

However, Tengu proves such an effective source of damage that it counts towards this fulfillment (otherwise, Callisto's Influence cards would stand too consistent at damage-dealing).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Support, Influence, Bunyan

Card Number 075: Bunyan

While this Support is on your side of the field, whenever you play a Dagger, you may draw a card.


Playing a Dagger on its own deals a point of damage and gains you an action, basically putting you down a card.

Bunyan allows you to draw (assuming you have cards to draw) when you do this, resulting in you simply netting a point of damage (plus whichever other effects you manage to trigger along the way).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Support, Influence, Frat Bros

Card Number 076: Frat Bros

After you play an Event, and AFTER that Event's effects finish resolving, and this Support is on your side of the field, you'll gain an attribute.


You can trigger this Support's effect up to twice during each of your turns.


By using Callisto's ability to load your deck with Daggers (which are Events), you can use this Support to rapid-fire ramp your stats into the stratosphere.

How Event Cards Work

Spend 1 action to play an Event from your hand.


Do what the card says in the order it's written.


While an Event's effects resolve, that card does not exist anywhere.

It is considered, "in the aether," no longer in your hand, on the field, in a deck or discard pile, or on a hot date with your mom.


Only after its effects resolve, will a played Event enter its discard pile.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Event, Portal Author

Card Number 077: Portal Author

When you activate this Event:


You'll target an opponent who will afterwards lose hit points equal to your Influence.


Afterwards, you'll reveal (for everyone to see) the top card of your deck.

You may immediately play that card.

Otherwise, return it to the top of your deck.


Note that when a card tells you to play another card as part of its effect, you do not have to pay an action for that "other" card.


Note also that you still must meet Item requirements to play Items (having the correct amount of Knowledge).

How Item Cards Work

Spend 1 action to play an Item from your hand.


To do this, you'll need a number of points in Knowledge equal to or greater than the Item's level.


When you play an Item, place it face-up on your side of the field above your character board.

It's now considered "under Your control" and "in play."


While on your side of the field, Items offer continuous effects to aid you.


Unless an Item already in play says otherwise, you do not need to spend any actions to activate its effect(s).


Like Supports, Items have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Item, Crab Shire, Knowledge

Card Number 078: Rasheed Library

When a Dagger enters your discard pile for ANY reason (even the middle of reloading), and you have this level 3 Item on your side of the field, you'll fling 1 point of damage at an opponent.


Remember that an Event, when played, will remain "in the aether" until its effects resolve, at which point it enters its discard pile.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Item, Knowledge, Key

Card Number 079:

At  the end of your turn, if this Level 4 Item is on your side of the field, you can deal damage, equal to the number of cars you played that turn, to another player's hit points.


Yes, Key counts itself on the turn you played it from your hand.


Typically, this couldn't be more than 2 points of damage, which still isn't half bad.

However, since Callisto's Daggers and Supports can help you draw and "throw" more Daggers, this can turn into a monstrous amount of damage.


Combined with the damage the Daggers, themselves, deal, this can often swing for a finishing blow.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Item, Knowledge, Bad Meal

Card Number 080: Bad Meal

While this Item is on your side of the field, none of your opponents' abilities work.


This is a great way to end a lot of otherwise disastrous combos with which you'd rather not deal.


But wait! There's more!


Your opponents also cannot make tokens while Bad Meal is on your side of the field.


This means they cannot make Bleed, Relic, or Shield tokens.

In fact, they cannot make tokens of any kind.

That includes Stamina, which means any Support they put into play hits the field with no Stamina tokens, meaning that Support get immediately destroyed before it can accomplish anything.


Bad Meal does not destroy tokens already in play.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Event, Knowledge, Crab Shire

Card Number 081: Crab Shire

When you play this Event, add a number of Daggers from your discard pile (up to as many as point you have in Knowledge) to your hand.


Combined with cards like Tengu, this can ensure you always have some blades to toss.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Event, Combat, Orion

Card Number 082: The Orion

When you play this Event, deal damage equal to your Combat.


Afterwards, you MAY reload.


Note! When a card tells you to reload, you don't have to spend any actions to do so, as reloading is part of that card's effects.


Note Some More!!! This Event will not enter its discard pile until after its effects resolve, so it won't enter its discard pile until AFTER you finish all the steps of reloading.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Event, Combat, Frat House

Card Number 083: Frat House

When you play this Event, you'll swing at your opponent's hit points with damage equal to your Combat plus the number of Daggers in your discard pile.


Straightforward and potentially nasty.


Considering Frat House and countless other cards in Callisto's deck, it pays to keep a close eye on his discard pile while playing against him.

If you're playing against him as Adiba, banishing becomes that much more important.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Event, Combat, Where House

Card Number 084: Where House

While this card being played (NOT while it's in you discard pile or sitting quietly, unused, in your hand), you can treat Where House as if it were a copy of the last Event you played.


Most often, you'll use this to double-up on the last punch you threw at your opponent.


Yes, you still have to spend an action to actually play this card, but its flexibility makes it well worth it.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Callisto, Event, Vasuki's Castle

Card Number 085: Vasuki's Castle

This is the only card in its set asking you to lower your stats, which, admittedly, might cause some confusion if it's the first card in the game to which you're ever exposed.


When you play this Event (which of course costs an action), you'll also lower your Combat by any number of points (it still can't go below 1, so you can't spend all of them).

For every point by which you lower it, you may take control of an Item on the field, switching it to your side of the field.


While expensive, this can wreck your opponents' plans.


Remember that if those stolen Items get destroyed, they'll still go to their own discard piles.


What if your opponent somehow negates the effects of Vasuki's Castle?

Answer: You don't lose the point in Combat you were trying to spend (but you DO lose the action).


Also, you DON'T have to meet an Item's requirement (the otherwise required number of points in Knowledge) to use steal it with Vasuki's Castle.


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