Here's a character that can flip the board state.
Europa's great at removing unwanted cards from the Field & even replacing them with cards from his Discard Pile.
He's even good at putting cards into Play & into his Hand from other players' Discard Piles.
Don't worry about filling those Discard Piles, either.
Thanks to his Ability, Blue of Blades, he can send cards directly from a Deck to a Discard Pile, increasing his options while narrowing them for his opponents.
Europa also has methods for taking advantage of filling those Discard Piles.
Europa's Deck also offers a special card class: Dash cards, which he can, during his turn, discard to gain an Action each.
This allows him to get value out of cards that don't immediately fit his situation.
Perhaps most threatening of all, Europa has a keyword, Bleed, which places a Bleed token on any player.
At the end of a player's turn, that player loses Hit Points equal to the number of Bleed tokens on them (this damage is done all at once as a single instance of damage treated as if dealt by the player who produced those tokens--in the VERY rare case that more than 1 player gave you Bleed tokens, you get to treat their combined damage as if it came from the opponent of your choice, provided that opponent produced at least 1 of those Bleed tokens).
Play a Support from your hand at the cost of 1 Action.
When you do, place the card face-up on the field, above your Character Board.
It is now considered Under Your Control.
Next, place a number of Stamina Tokens on that Support equal to the number of points
you have in Influence at that exact moment.
While on the field & under your control, Supports offer continuous effects to aid you in the game.
Unless the Support says otherwise, you do not need to spend an Action to activate the effect(s) of a Support already In Play (you spend an Action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).
At the start of your turn(s), remove 1 Stamina from every Support you control.
The instant a Support has no Stamina, destroy and send it to its discard pile.
If a Support fails to specify when you can activate it, you may do so at any point during the game, so long as it's on the field & under your control (unless its effect(s) are somehow negated).
If a Support fails to specify how often you can activate it, you may do so as many times as you see fit, so long as it's on the field & under your control (unless its effect(s) are somehow negated).
While this Support Card, Captain Seven, is on the Field & under your control, whenever any player gets a Bleed token for any reason, you (the player controlling Captain Seven) gains 2 Attribute points.
These can be in the same Attribute or 1 in each of two different Attributes.
All Attributes max at 5 points.
If you only have room to gain a single Attribute point, or you don't want to gain 2 (for some reason), you can choose to gain fewer points, such as 1 or zero.
While Captain Seven requires a little set up before it'll start popping off, it can provide some excellent ramp.
At the end of your turn, if you control Alma on the Field, you may add 1 card from your Discard Pile to your Hand.
But wait! There's more!
If 3 or more Bleed tokens, total, are in play anywhere, you may use Alma's effect to take a card from ANY Discard Pile instead of being limited to your own.
This is a great way to recycle your cards, pressure your opponent, mess with their board state, and deal repetitive damage.
Really, it's great for whatever the situation calls.
Being able to loot your opponent's Discard Piles is always fun, too.
You can play keep away, disallowing your opponents to Reload the cards they need most.
This is another way to take advantage of Europa's Ability, which allows him to fill Discard Piles straight from any player's Deck.
Remember that cards always go to their own Discard Pile, so if you steal a card from another player, whenever that stolen card would go to a Discard Pile for any reason, it'll go to its owner's Discard Pile.
While Yamata is on the Field & under your control, whenever an unplayed Item or Support enters an opponent's Discard Pile, that opponent loses 3 Hit Points for each card (treat this card's triggers as a separate instance of damage for each card).
How does an unplayer card end up in a Discard Pile?
Well, for starters, there's Europa's Ability, Blur of Blades, which sends cards directly from Decks to Discard Piles.
Also, since Europa can often loot other players' Discard Piles, Europa could just Reload, sending any cards he collected to their owners' Discard Piles.
Spend 1 Action to play an Event from your Hand.
Do what the card says in the order it says.
After its effects resolve, send it to its Discard Pile.
Note: while an Event's effects resolve, that card does not exist anywhere.
It is considered, "In the Aether."
It's no longer considered in your Hand, nor is it yet considered in its Discard Pile (until its effects finish resolving)
When you Play this Event:
1st, you'll either destroy up to 1 Item on the Fields OR add 1 Support from ANY Discard Pile to your Hand.
These options are both optional, even though they don't say "up to," meaning you don't have to do either when you Play this card.
2nd, you'll either give a player a Bleed token OR target an opponent who will afterwards lose Hit Point equal to the number of points you have in the Attribute, Influence.
Seto-Taisho offers a lot of strange, useful options.
Because of that, it's also easy to misplay, passing by good opportunities.
Spend 1 Action to Play an Item from your Hand.
To do this, you'll need a number of points in the Attribute, Knowledge
equal to or greater than the Item's level.
When you Play an Item, place it face-up on the Field above your Character Board.
It's now considered "under Your control."
While on the Field & under your control, Items offer continuous effects to aid you in the game.
Unless the Item says otherwise, you do not need to spend an Action to Activate its effect(s) while it's already In Play.
You spend an Action to put it from your Hand onto the field (Play it), but, once it's there, it's typically free to Activate its effects.
Basically, Items prove harder to play than Supports, but they last longer.
If an Item fails to specify when you can activate it, you may do so at any point during the game, so long as it's on the Field & under your control (unless its effect(s) are somehow negated).
If an Item fails to specify how often you can Activate it, you may do so as many times as you see fit, so long as it's on the Field & under your control (unless its effect(s) are somehow negated).
Whenever you put a Support of Item into Play under your control, & you control this Level 3 Item, Susanoo on the Field, give the player of your choice a Bleed token.
This card even Triggers its own effect when Played.
This is a great way to start stacking Hit Point-nibbling Bleed tokens early in the game.
While you control this Level 4 Item on the Field, if you would lose Hit Points, you may add to your Hand 1 Item from ANY Discard Pile.
If you do, you will also negate the damage you would've taken against your Hit Points.
Afterwards, you destroy Kitten Crusher, sending it to your Discard Pile.
This obviously means Kitten Crusher's effect can't target itself in the Discard Pile, returning it to your Hand.
You MUST use Kitten Crusher to add an Item to your Hand from a Discard Pile to negate Hit Point damage.
You cannot get 1 effect without the other.
This is a great way to protect your Hit Points while juggling Item cards & looting Discard Piles.
Notice also the blue text box on this card, signifying it as a special class of card called a Dash card.
During your turn, you may Discard a Dash card to gain 1 Action.
As long as this Level 5 Item is on the Field & under your control, you may, at any point during the game (even other players' turns), any number of times, Discard a card (sending it from your Hand to its Discard Pile) to give any player a Bleed token.
This is considered Europa's nuke for a reason, as it can prove a massive finisher, burying Europa's opponents under ridiculous quantities of Bleed tokens.
Since it doesn't cost any Actions to Activate the effect(s) of a card on the Field (unless otherwise stated, which it isn't here), you are free to Trigger the Puppy Peeler's effect as many times as you have cards to Discard.
(Remember that you spend an Action to PLAY a card from your Hand, putting it on the Field in the cases of Items & Supports).
Since Europa has a lot of ways to add cards from Discard Piles to his Hand, he can often Discard a card while controlling Puppy Peeler, giving an opponent a Bleed token, before using another card to get back the Discarded card.
When you Play this Event:
1st, you'll either destroy up to 1 Support on the Fields OR add 1 Item from ANY Discard Pile to your Hand.
These options are both optional, even though they don't say "up to," meaning you don't have to do either when you Play this card.
2nd, you'll either give a player a Bleed token OR target an opponent who will afterwards lose Hit Point equal to the number of points you have in the Attribute, Knowledge.
This is basically a reverse version of another one of Europa's Event cards: Seto-Taisho (see card 52).
When you Play this Event, you'll swing at your opponent's Hit Points with damage equal to the number of points you possess in the Attribute, Combat.
Afterwards, you may add 1 Support to your Hand from ANY player's Discard Pile.
When you Play this Event, you'll target an opponent, who'll afterwards lose Hit Points equal to the number of points you have in Combat.
Afterwards, you may add 1 Item to your Hand from ANY player's Discard Pile.
It's basically an Item-seeking version of Europa's card: Doth (card 57).
(art work coming soon)
When you Play this Event, you MUST destroy 1 Support on the Field, meaning if you're the only player with a Support on the Field, you must destroy 1 of your own.
If there are no Supports on the field, you cannot Play Shape-shifter.
Afterwards, regardless of whose Support you destroyed, you'll Play a different Support from any Discard Pile.
Of course, that Support comes into Play under your control regardless of whose Support you destroyed or whose Discard Pile you looted.
Play it as if you Played it from your Hand . . . EXCEPT, instead of starting it out with a number of Stamina tokens equal to the number of points you have in Influence, you'll start it out with a number of Stamina tokens equal to the amount of points you have in Combat.
Notice the blue text box on this card, signifying it as a special card class called a Dash card.
During your turn, you may Discard a Dash card to gain 1 Action.
When you Play this Event, destroy up to 1 Item on the Field (could be zero Items).
Afterwards, regardless of whose Item you destroyed, you'll Play a Support from any Discard Pile.
Of course, that Support comes into Play under your control regardless of whose Item you destroyed or whose Discard Pile you looted.
Play that Support as if you Played it from your Hand . . . EXCEPT, instead of starting it out with a number of Stamina tokens equal to the number of points you have in Influence, you'll start it out with a number of points equal to the amount of points you have in Combat.
Notice the blue text box on this card, signifying it as a special card class called a Dash card.
During your turn, you may Discard a Dash card to gain 1 Action.
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