Europa's deck helps him loot discard piles, including his own.
This goes great with his ability, or at least one of the two options baked into it.
As Europa, you may, once during each of your turns, send up to 2 cards from the top of your deck to their discard pile top give a player a Bleed (red) token.
So, what's with those Bleeds?
Well, at the end of a player's turn, that player, due to Europa's ability, loses hit points equal to the number of Bleed tokens they have (provided they are 1 of Europa's opponents).
No, Bleeds don't go away on their own.
They stick around, making your opponents' lives difficult, like glitter. Or herpes.
Treat Bleed-token-related damage as an attack from Europa.
Since Bleeds are linked to Europa's ability, they won't do anything to anyone who isn't Europa's opponent.
And they won't do anything if Europa's out of the game, as they will deactivate (though technically remain in play).
Estranged from his family of career criminals, Europa joined the Frollish Guard's Blade Division.
His easy-going nature tends to charm women of different species across the galaxy.
He works aboard the Vognen, and he serves as an expert swordsman.
At some point, though, he will need to confront his past, especially with regards to his brother.
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Play a Support from your hand at the cost of 1 action.
When you do, place the card face-up on your side of the field, above your character board.
This puts the card both "in play" and "under your control."
Next, place a number of Stamina tokens on that Support equal to the number of points
you have in Influence at that exact moment.
While on your side of the field, Supports offer continuous effects to aid you.
Unless the Support says otherwise, you do not need to spend an action to activate the effect(s) of a Support already in play (you spend an action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).
At the start of your turn(s), remove 1 Stamina from every Support you control.
The instant a Support has no Stamina, destroy and send it to its discard pile.
Like Items, Supports have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).
When you create a Bleed token, and this Support is on your side of the field, you'll gain up to a point in any 1 of your 3 attributes.
Captain Seven provides excellent ramp, considering how easily and often Europa can produce Bleed tokens.
While this requires some work on your part (compare it to Jason Riggs in Seth's deck, which just straight up gives you a free attribute point at the end of each of your turns), you have opportunities to activate Captain Seven multiple times per turn.
At the end of your turn, if you control Alma on your side of the field, you'll give an opponent a Bleed (red token).
Not much else to it, really.
This is a simple, straightforward way to start stacking pesky Bleed tokens on your opponents . . . and start ramping early with Captain Seven.
While Yamata is on your side of the field, whenever an UNPLAYED Event enters ANY discard pile, add that Event to your hand.
Remember that whenever a card enters a discard pile (including when a player reloads) that card goes to its own discard pile, meaning that any card you steal from another player's deck has the potential to return to their owner.
More often than not, Yamata will pop off as a direct result of Europa's ability, allowing him to make a player toss the top 2 (or fewer, if Europa chooses) cards from that player's deck into their discard pile.
Europa can use this ability every turn, if he so desires, quickly filling discard piles and, in doing so, thanks to Yamata, filling his hand with Events while he's at it.
Since most Events in any deck are Combat cards, this becomes a good move for Europa to make if he's targeting a player heavily invested in Combat.
For the same reason, it works even better the more Europa invests points in Combat.
If Europa, himself, invests in Combat, and uses his ability (Swordsmanship) combined with Yamata to target his own deck, he'll likely burn through cards he's not looking to play to quickly add to his hand card he does want to play.
Spend 1 Action to play an Event from your Hand.
Do what the card says in the order it says.
After its effects resolve, send it to its Discard Pile.
Note: while an Event's effects resolve, that card does not exist anywhere.
It is considered, "In the Aether."
It's no longer considered in your Hand, nor is it yet considered in its Discard Pile (until its effects finish resolving)
When you Play this Event, you may EITHER:
Play 1 Support from ANY discard pile (you don't spend an action to play that Support), OR . . .
Dish out damage equal to your Influence.
Using Europa's ability to fill discard piles will widen your selections if you go with Doth's 1st option.
Spend 1 action to play an Item from your hand.
To do this, you'll need a number of points in Knowledge equal to or greater than the Item's level.
When you play an Item, place it face-up on your side of the field above your character board.
It's now considered "under Your control" and "in play."
While on your side of the field, Items offer continuous effects to aid you.
Unless an Item already in play says otherwise, you do not need to spend any actions to activate its effect(s).
Like Supports, Items have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).
While this Level 3 Item is on your side of the field, whenever you create a Bleed token, you may draw 1 card from your deck.
If you create multiple Bleeds at once, Susanoo draws you a card for each one.
You can chain this together with a lot of cards in Europa's deck to build engines that reward you heavily in a variety of ways when you create Bleeds (which you can always do with Europa's ability).
This can result in you passively (or nearly passively) performing chip damage against your opponents' health while reaping your rewards.
It's like capitalism with more murder.
Similar to Seth's level 5 Item, Arondight, this Item gives your attacks extra punch . . . with some trade offs.
On the downsize: Kitten Crusher only adds a single point (as oppose to Arondight's 3) to your attacks & while Arondight's power is constant, you can only trigger Kitten Crusher's effect once during each of your turns.
HOWEVER . . . Kitten Crusher is a level 4 Item, so you can get it out a full turn earlier than Seth can break out Arondight.
ALSO, Kitten Crusher not only adds a point of damage to your attacks, but also (again, once during each of your turns) when you deal damage to an opponent, that opponent afterwards sends the top card of their deck to its discard pile.
That might not sound like a big deal, but consider Europa's deck which can loot his opponents' discard piles, adding to his own hand.
Once, during your turn, while this Level 5 Item in on your side of the field, you may discard a card to give an opponent 2 Bleed tokens.
This will double-trigger cards like Captain Seven and Susanoo.
Discarding a card means, of course, sending a card from your hand to its discard pile.
Puppy Peeler allows you to activate this card once during each of your turns.
Other effects that make you discard cards do not trigger Puppy Peeler.
If the card you discard is an Event, and Yamata is on your side of the field, you're basically getting Puppy Peeler's effect for free, as Yamata will bounce that unplayed Event right back into your hand.
Even without Yamata's help, this Item packs a serious swing that puts your opponents on a clock they can't ignore.
When you Play this Event:
1st, gain an attribute.
2nd, You MAY play 1 Item from ANY 1 discard pile.
You'll still need to meet that Item's requirements, though, meaning you'll need at least 4 points in Knowledge to play a Level 4 Item.
While you of course spend an action to play Seto-Taisho, you do not pay another action to play the Item that Seto-Taisho allows you to play.
Given Europa's ability to send cards from decks to discard piles, he could easily have a lot of Items from which to choose.
When you play this Event, you'll move Stamina (green tokens) from any number of your opponents' (can be more than 1 opponent) Supports (can be any number of Supports) to a single Support you control.
That TOTAL number of Stamina can't be more than the number of points you have in Combat.
Obviously, this card does nothing if you or your opponents haven't any Supports on the field.
It's not a great card to pull in your opening hand.
However, when the opportunity arises, Outclass becomes removal with upsize, often destroying at least 1 or more of your opponents' Supports while greatly extending the lifespan of 1 of your own.
When you play this Event, you'll give an opponent a Bleed token.
Then, you'll deal damage, equal to your Combat, to an opponent.
This could be the same opponent you gave the Bleed to. Or not.
(art work coming soon)
When you play this Event, you'll deal damage equal to your Combat.
Afterwards, you may send the top card of a deck to its discard pile, doing so up to as many times as points you have in Combat.
You may target a different deck each time.
When you play this Event, destroy up to 1 Item on the field ("up to" always includes zero).
Afterwards, regardless of whose Item you destroyed, or if you even destroyed one, you'll play a Support from ANY discard pile.
You do not spend an action to play that Support.
This is already a pretty good deal if you have worthwhile targets for both effects, but it gets (possibly) better.
Or at least weirder.
You see, the Support you put into play with Animation's effect will hit the field with a number of Stamina tokens equal to your Combat, rather than your Influence.
It's easy for an opponent to forget this is even a thing Europa can do, resulting in them not even worrying about you playing Supports because you're not investing points in Influence.