Europa's deck helps him loot discard piles, including his own.
This goes great with his ability, which allows you once during each of your turns, to send exactly 2 cards from the top of your deck to their discard pile to give 1 opponent 1 Bleed (red) token.
Losing 2 cards might sound steep, but, given Europa's deck, you're practically adding those cards to your hand, as Europa can easily loot discard piles.
At the end of each of Europa's opponents' turns, that opponent, due to Europa's ability, loses hit points equal to the number of Bleed tokens they have.
Bleeds don't go away on their own.
They stick around, making your opponents' lives difficult, like glitter. Or herpes.
Treat Bleed-token-related damage as an attack from Europa, as it technically comes from Europa's ability, not the tokens, themselves.
Since Bleeds are linked to Europa's ability, they won't do anything to anyone who isn't Europa's opponent.
ALSO, Bleed tokens do nothing if Europa's out of the game, as they will deactivate (though remain in play) without Europa's ability (this only matters in games with multiple opponents).
Estranged from his family of career criminals, Europa joined the Frollish Guard's Blade Division.
His easy-going nature tends to charm women of different species across the galaxy.
He works aboard the Vognen, and he serves as an expert swordsman.
At some point, he needs to confront his past, especially with regards to his brother.
Click the link below.
Play a Support from your hand at the cost of 1 action.
When you do, place the card face-up on your side of the field, above your character board.
This puts the card both "in play" and "under your control."
Next, place a number of Stamina tokens on that Support equal to the number of points
you have in Influence at that exact moment.
While on your side of the field, Supports offer continuous effects to aid you.
Unless the Support says otherwise, you do not need to spend an action to activate the effect(s) of a Support already in play (you spend an action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).
At the start of your turn(s), remove 1 Stamina from every Support you control.
The instant a Support has no Stamina, destroy and send it to its discard pile.
Like Items, Supports have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).
When you create a Bleed token, and this Support is on your side of the field, you'll gain up to 1 point in any 1 of your 3 attributes.
Captain Seven provides excellent ramp, considering how easily and often Europa produces Bleed tokens.
While this requires some work on your part (compare it to Jason Riggs in Seth's deck, which just straight up gives you a free attribute point at the end of each of your turns), you have opportunities to activate Captain Seven multiple times per turn.
At the end of your turn, if Alma's on your side of the field, you'll give an opponent a Bleed (red) token.
Not much else to it, really.
This is a simple, straightforward way to start stacking pesky Bleeds on your opponents . . . while ramping with Captain Seven.
While Yamata is on your side of the field, whenever an UNPLAYED Event enters ANY discard pile, add that Event to your hand.
Remember that whenever a card enters a discard pile (including when a player reloads) that card goes to its own discard pile, meaning that any card you steal from another player has the potential to return to them.
Yamata will often pop off as a direct result of Europa's ability, which asks him to toss the top 2 cards from his deck into their discard pile.
Spend 1 Action to play an Event from your Hand.
Do what the card says in the order it says.
After its effects resolve, send it to its Discard Pile.
Note: while an Event's effects resolve, that card does not exist anywhere.
It is considered, "In the Aether."
It's no longer considered in your Hand, nor is it yet considered in its Discard Pile (until its effects finish resolving)
When you Play this Event, you may EITHER:
1) Play 1 Support from ANY discard pile (you don't spend an action to play that Support), OR . . .
2) Dish out damage equal to your Influence.
Using Europa's ability to fill discard piles will widen your selections if you go with Doth's 1st option.
Spend 1 action to play an Item from your hand.
To do this, you'll need a number of points in Knowledge equal to or greater than the Item's level.
When you play an Item, place it face-up on your side of the field above your character board.
It's now considered "under Your control" and "in play."
While on your side of the field, Items offer continuous effects to aid you.
Unless an Item already in play says otherwise, you do not need to spend any actions to activate its effect(s).
Like Supports, Items have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).
While this Level 3 Item is on your side of the field, whenever you create a Bleed token, you may draw 1 card from your deck.
If you create multiple Bleeds at once, Susanoo draws you a card for each one.
You can chain this together with a lot of cards in Europa's deck to build engines that reward you heavily in a variety of ways when you create Bleed tokens (which you can always do with Europa's ability, provided you have at least 2 cards in your deck).
This can result in you passively (or nearly passively) performing chip damage against your opponents' health while reaping your rewards.
It's like capitalism with more murder.
Similar to Seth's level 5 Item, Arondight, this Item gives your attacks extra punch . . . with some trade offs.
On the downside: Kitten Crusher only adds a single point (as oppose to Arondight's 3) to your attacks.
Also, while Arondight's power is constant, you can only trigger Kitten Crusher's effect once during each of your turns.
On the upside, however . . . Kitten Crusher is a level 4 Item, so you can get it out a full turn earlier than Seth can break out Arondight.
Also, Kitten Crusher not only adds a point of damage to your attacks, but also (again, up to once during each of your turns) when you deal damage to an opponent, that opponent afterwards sends the top card of their deck to its discard pile.
That might not sound like a big deal, but considering Europa's deck, which often allows him to loot his opponents' discard piles, this can conclude in massive card advantage.
Just consider Europa's Support, Yamata.
Once, during your turn, while this Level 5 Item in on your side of the field, you may discard a card to give an opponent 2 Bleed tokens.
This will double-trigger cards like Captain Seven and Susanoo.
Discarding a card means, of course, sending a card from your hand to its discard pile.
Other effects that make you discard cards do not trigger Puppy Peeler.
If the card you discard is an Event, and Yamata is on your side of the field, you're basically getting Puppy Peeler's effect for free, as Yamata will bounce that unplayed Event back to your hand.
Even without Yamata's help, this Item packs a serious swing that puts your opponents on a clock they can't ignore.
When you Play this Event:
1st, gain an attribute.
2nd, you MAY play 1 Item from ANY 1 discard pile.
You'll still need to meet that Item's requirements, though, meaning you'll need at least 4 points in Knowledge to play a Level 4 Item.
This stimulation is always the case with Events, so if an effect allows you to play an Item, unless it specifically states otherwise, you would need the proper number of points in Knowledge.
However, with this card in particular, a lot of players got themselves tripped up, so I've been kind enough to write as much within the text box.
While you (of course) spend an action to play Seto-Taisho, you do not pay another action to play the Item that Seto-Taisho allows you to play.
Whenever an effect tells you to play a card or reload, you do not need to pay any additional action to do so.
While most decks have a card that destroys tokens. Europa's deck offers this little gem, instead.
When you play this Event, you'll move Stamina (green tokens) from any number of your opponents' Supports (can be more than 1 opponent; can be any number of Supports) to a single Support you control.
That TOTAL number of Stamina can't be more than the number of points you have in Combat.
Obviously, this card does nothing if you or your opponents haven't any Supports on the field.
It's not a great card to pull in your opening hand.
However, when the opportunity arises, Outclass becomes destruction with up-size, often removing at least 1 or more of your opponents' Supports while greatly extending the lifespan of 1 of your own.
Note that this serves as Europa's only form of "destruction" (that's Darkwana-speak for token removal).
That means he has no way (unless he steals the right card from some unsuspecting opponent's discard pile) of removing tokens beyond using Outclass to transfer Stamina (green) tokens.
THAT means he's vulnerable to other tokens, such as Relics and Shields (Rebecca and Adiba, take note respectively).
When you play this Event, you'll give an opponent a Bleed (red) token.
Then, you'll deal damage, equal to your Combat, to an opponent.
This could be the same opponent you gave the Bleed token to. Or not.
(art work coming soon)
When you play this Event, you'll deal damage equal to your Combat.
Afterwards, you May send the top card of any deck to that card's discard pile, doing so up to as many times as points you have in Combat.
You may target a different deck each time.
When you do this 2nd part multiple times, you may wait and see the result (discard piles are always face-up, and you may always look through a player's discard pile) before deciding if you want to repeat the effect (if able) and which deck you wish to target with the repeated effect.
When you play this Event, destroy up to 1 Item on the field ("up to" always includes zero).
Afterwards, regardless of whose Item you destroyed, or if you even destroyed one, you'll play a Support from ANY discard pile.
You do not spend an action to play that Support, since playing it is part of Animation's effect.
This is already a pretty good deal if you have worthwhile targets for both effects, but it gets (possibly) better.
Or at least weirder.
You see, the Support you put into play with Animation will hit the field with a number of Stamina tokens equal to your Combat, rather than your Influence.