
If you like gambling, this is the character for you.
Boudicca spends her precious hit points to cause powerful effects.
Her ability gives her a chance to counterattack.
Once per turn, after an opponent lowers her hit points, her ability triggers, making her roll a six-sided die.
If the result is a 1 or 2, the opponent who hurt her gets slapped back for 2 points of damage.
Note: you cannot respond to anything if you're hit points reach zero, because you've already lost.
In other words, if Boudicca gets hit by an opponent, and her hit points drop to zero, her ability won't trigger.
If you're playing as Boudicca, you're going to play fast and reckless, chucking dice and betting your hit points . . .
Or carefully doing the mental math to ensure a safe return on your "investments."
Raised by a human mother in a small village within Darkwana, Boudicca applied to the Inari Clan within the Snow Lands.
There, she trained side-by-side with Briona and Nigel under House Mother Merrick.
Eventually, Boudicca learned the identity of her father, which she kept secret, even from him.
Boudicca pronounces her name, Bow-dee-kah.
Not, Boo-dah-kah.
She will fight you over this.
Boudicca possesses the power to make her opponents feel her pain and exhaustion in her stead--though the actual damage remains her own.
She can also psychically expedite a person's natural healing factor.
Since she's limited to natural healing, she cannot use her magic to regrow her left arm (which Tenko ripped from her body on the Islands of Kyhama).
Boudicca often turns to gambling for stress-relief.
This threatens to develop into a problem, but nothing a touch of cheating can't counteract.
She studied medicine in the Red Mountains with the Yama-bito Clan.
This education, combined with her magical powers, makes her an excellent combat medic.
Click the link below.

While this Support is on your side of the field, up to once, during each of your turns, you may roll a six-sided die.
If the result is 5, you'll lower an opponent's hit points by 5 point.
This damage only takes place when you roll a 5 via Bagheera's effect.
If a different card, or Boudicca's ability, makes her roll a die, and she rolls a 5, it will not trigger Bagheera.
However, many of the dice rolls Bagheera causes will trigger other effects.

While Briona is on your side of the field, once per turn, when you roll a die, you'll gain an attribute.
Yes, this happens BEFORE the dice roll resolves, which means Briona can help you cheat in some successful rolls with her Combat cards (check them out to see what I mean).

While Vesuvius is on your side of the field, when you roll a die, you'll draw a card (not optional unless your deck is empty).

When you play this Event, you'll target an opponent.
That opponent will lose hit points equal to your Influence PLUS the number of Supports on your side of the field.

If you roll a die for any reason while this Level 2 Item is on your side of the field, you gain 1 hit point (hit points max at 20).
It's only once per turn, but that's every player's turn.
That might not sound impressive, but this can add up, given how often Boudicca rolls a die.
Note that Sick Bay itself does not cause you to roll a die.
ANOTHER effect must make you roll a die for Sick Bay's effect to trigger.
Remember also that when 2 effects take place at the same time, the player taking their turn decides in which order those effects resolve.

While this Level 3 Item is on your side of the field, if you roll a die for any reason, at any time, and you roll a 3, you get to destroy UP TO (could be zero) 1 Item on the field.
ALSO, if you roll a 6 at any time for any reason, you can lower an opponent's hit points by 1 point.
Note that Odin's Eye itself does not make you roll a die.
Another effect must cause you to do it.

While this Level 4 Item is on your side of the field, whenever you roll a die, you may add or subtract 1 from the result.
This Massively! increases the chances of your engines, and ability, popping off.
Note though that you cannot use Loaded Dice to get 2 different results per dice roll.
You either add 1, subtract 1, or leave the result as is.

(Art work coming soon)
Here's a way to widen the gap between you and an opponent's hit points.
When you play this Event, you'll deal damage to an opponent equal to your Knowledge.
You'll ALSO gain hit points equal to your Knowledge.
While that second part faces limitations (since you can't go higher than 20 hit points), Combat Medic could create a 10-point difference in your hit point total and your target's (provided you have a full bar, 5 points, in Knowledge).
Typically, for a card to be considered a nuke, it needs to be reasonably capable of dealing at least 10 points of damage at once.
While Combat Medic doesn't do that, it can create a ten-point difference in hit point totals, so it qualifies as the second nuke in Tenko's deck (the first being her Support card, Baraka).

When you play this Event, you'll EITHER:
1) Destroy ALL (yes, this includes your own) Items on the field, OR . . .
2) You'll shuffle your discard pile into your deck.
Note that a card does not enter the discard pile until its effects finish resolving, meaning that Tidy Up or Hoard will not shuffle itself back into your deck.
Instead, it will enter its discard pile AFTER you've shuffled your discard pile into your deck.
If you have at least 4 points in Combat when you play Tidy Up or Hoard, you MAY activate BOTH effects (in the order they're written.

When you play this Event, deal damage to an opponent equal to your Combat.
Afterwards, gain 3 hit points (your hit points max at 20).

When you play this Event, you'll roll a six-sided die.
Afterwards, you'll deal damage to an opponent's hit points equal to your Combat, and you'll DOUBLE that amount if you rolled a six.

When you play this Event, you'll roll a six-sided die.
Afterwards, you'll gain hit points equal to your Combat, and you'll DOUBLE that amount if you rolled a six.
Hit points max at 20.