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    • Boudicca
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    • Home
    • Instructions
      • Read Me First!
      • Player's Aid
      • Getting Started
      • Character Board Anatomy
      • Card Anatomy
      • Card Types
      • Taking Your Turn
      • Common Effects
      • Advance Rules
      • Terminology
      • Other Modes of Play
    • Character Boards & Cards
      • Adiba
      • Boudicca
      • Callisto
      • Europa
      • Hyde
      • Rebecca
      • Seth
      • Tenko
    • Novels
      • Daughters of Darkwana
Darkwana Games
  • Home
  • Instructions
    • Read Me First!
    • Player's Aid
    • Getting Started
    • Character Board Anatomy
    • Card Anatomy
    • Card Types
    • Taking Your Turn
    • Common Effects
    • Advance Rules
    • Terminology
    • Other Modes of Play
  • Character Boards & Cards
    • Adiba
    • Boudicca
    • Callisto
    • Europa
    • Hyde
    • Rebecca
    • Seth
    • Tenko
  • Novels
    • Daughters of Darkwana

Duelists of Darkwana: Boudicca's character board

Spend & replenish your hit points. Build engines and trigger them with dice rolls. Basically, develop a gambling problem and hope for the best.

If you like gambling, this is the character for you.


Boudicca spends her precious hit points to cause powerful effects.


Her ability gives her a chance to counterattack.

Once per turn, after an opponent lowers her hit points, her ability triggers, making her roll a six-sided die.

If the result is a 1 or 2, the opponent who hurt her gets slapped back for 2 points of damage.


Note: you cannot respond to anything if you're hit points reach zero, because you've already lost.

In other words, if Boudicca gets hit by an opponent, and her hit points drop to zero, her ability won't trigger.


If you're playing as Boudicca, you're going to play fast and reckless, chucking dice and betting your hit points . . .

Or carefully doing the mental math to ensure a safe return on your "investments."

Raised by a human mother in a small village within Darkwana, Boudicca applied to the Inari Clan within the Snow Lands.

There, she trained side-by-side with Briona and Nigel under House Mother Merrick.


Eventually, Boudicca learned the identity of her father, which she kept secret, even from him.


Boudicca pronounces her name, Bow-dee-kah.

Not, Boo-dah-kah.

She will fight you over this.


Boudicca possesses the power to make her opponents feel her pain and exhaustion in her stead--though the actual damage remains her own.


She can also psychically expedite a person's natural healing factor.

Since she's limited to natural healing, she cannot use her magic to regrow her left arm (which Tenko ripped from her body on the Islands of Kyhama).


Boudicca often turns to gambling for stress-relief.

This threatens to develop into a problem, but nothing a touch of cheating can't counteract.


She studied medicine in the Red Mountains with the Yama-bito Clan.

This education, combined with her magical powers, makes her an excellent combat medic.

Get started with the first novel in the series: Daughters of Darkwana!

Click the link below.

Daughters of Darkwana

Card Number 037: Bagheera

While this Support is on your side of the field, up to once, during each of your turns, you may roll a six-sided die.

If the result is 5, you'll lower an opponent's hit points by 6 point.


This damage only takes place when you roll a 5 via Bagheera's effect.

If a different card, or Boudicca's ability, makes her roll a die, and she rolls a 5, it will not trigger Bagheera.

Card Number 038: Briona

While Briona is on your side of the field, at the end of your turn, you MAY pay 5 hit points.

If you do, gain up to 2 attributes.


You may place these points anywhere you have room (attributes max at 5 points each), and you don't have to invest them in the same attribute.

Card Number 039: Vesuvius

While this Support is on your side of the field, anytime you gain hit points, you'll draw up to 3 cards.


This doesn't work if you "gain" zero hit points.

Meaning that if you have the max 20 hit points, and an effect would allow you to gain HP, Vesuvius won't trigger because you won't actually gain hit points.


Each instance of life-gain activates Vesuvius the same.

If you gain 6 hit points, or 1, if you got them from the same instance, either will draw you the same 3 cards if you control Vesuvius on the field.

However, if you gain any number of hit points, and then do it again (say 2 hit points followed by 1) Vesuvius will trigger both times, netting you up to 6 cards.


Getting even 1 full use out of Vesuvius is great, through.

Since it can trigger multiple times during the same turn (if you keep gaining hit points), this is one of the best card advantages in the game.

Card Number 040: Beer & Music

When you play this Event, you'll target an opponent.

That opponent will lose hit points equal to your Influence PLUS the number of cards on your side of the field (Supports and/or Items).

Remember that Events do not "enter the field" when played, so Beer & Music won't count itself.


At its floor, this card pokes an opponent for a measly point of damage (if you have 1 point in Influence and nothing on the field).


At its ceiling, this Event can smack your opponent for 11 points (though that takes an exhausting amount of set-up)!

If you work for it, though, this card can qualify as a nuke.


If you're fighting Boudicca (say it with me, now), DO. NOT! LET. HER. FILL HER SIDE OF THE FIELD.

Card Number 041: Sick Bay

If you roll a die for any reason while this Level 2 Item is on your side of the field, you gain 1 hit point (hit points max at 20).


That might not sound impressive, but this can add up, given how often Boudicca rolls a die.


Note that Sick Bay itself does not cause you to roll a die.

ANOTHER effect must make you roll a die for Sick Bay's effect to trigger.


Remember also that when 2 effects take place at the same time, the player taking their turn decides in which order those effects resolve.

Card Number 042: Odin's Eye

While this Level 3 Item is on your side of the field, if you roll a die for any reason, at any time, and you roll a 3, you get to either:


1) Destroy 1 Item on the field, OR . . .


2) Deal 3 points of damage to an opponent.


Odin's Eye doesn't make you roll dice.

You'll need another effect to cause you to roll a die to possibly trigger Odin's Eye.

Don't worry. You'll get plenty of chances.

Card Number 043: Loaded Dice

While this Level 4 Item is on your side of the field, whenever you roll a die, you may add or subtract 1 from the result.


This Massively! increases the chances of your engines, and ability, popping off.


Note though that you cannot use Loaded Dice to get 2 different results per dice roll.

You either add 1, subtract 1, or leave the result as is.

Card Number 044: Combat Medic

(Art work coming soon)


Here's a way to widen the gap between you and an opponent's hit points.


When you play this Event, you'll deal damage to an opponent equal to your Knowledge.


You'll ALSO gain hit points equal to your Knowledge.


While that second part faces limitations (since you can't go higher than 20 hit points), Combat Medic could create a 10-point difference in your hit point total and your target's (provided you have a full bar, 5 points, in Knowledge).


Typically, for a card to be considered a nuke, it needs to be reasonably capable of dealing at least 10 points of damage at once.

While Combat Medic doesn't do that, it can create a ten-point difference in hit point totals, so it qualifies as the second nuke in Tenko's deck (the first being her Support card, Baraka).

Card Number 045: Hoarder

When you play this Event, you'll destroy a number of tokens on the field, up to as many as points you have in Combat.

Remember that you may mix-and-match the types of tokens you target (such as Bleed, Stamina, Shields, and Relics).


Afterwards, shuffle your discard pile into your deck (not optional).


Note! Hoarder won't enter its discard pile until AFTER its effects resolve, so Hoarder won't cause you to shuffle Hoarder back into your deck.

Only after you've shuffled your discard pile into your deck will Hoarder enter your discard pile.


This is a great way to outpace your opponents, as they will spend most of an entire turn reloading, and here you are, shuffling your entire discard pile back into your deck for free.

Darkwana, Darkwana Games, Duelists of Darkwana, Adiba, Martin Wolt, Event, Combat, Med School

Card Number 046: Med School

When you play this Event, deal damage to an opponent equal to your Combat.


You may pay 4 hit points to repeat this.

You cannot pay extra to repeat this more than once.


If you choose to repeat this effect, you must do so immediately after the first instance of damage resolves.


Treat the second shot of damage as a separate instance, meaning anything that an attack would trigger gets triggered a 2nd time.

Anything that modifies (raises or lowers) ALL your attacks will do so to both instances.

Anything that would effect a single instance of damage will only affect 1 of those 2 instances of damage (probably the 1st, depending on that effect's exact wording and when it's triggered).

Darkwana, Darkwana Games, Duelists of Darkwana, Adiba, Martin Wolt, Event, Combat, Higher Learning

Card Number 047: Higher Learning

When you play this Event, gain an attribute.


Then, roll a six-sided die.

If the result is LESS than your Combat, you'll deal 6 points of damage to 1 opponent.


It's always possible to get nothing from this card's 2nd effect.

However, you're guaranteed a point in 1 of your attributes, provided you have room somewhere for it.


With 1 point in Combat, you cannot (without using the Item, Loaded Dice) get this 2nd effect to pop in your favor.

Notice that you get that free attribute point 1st, though, meaning you can always choose to roll with at least 2 points in Combat.


Even with a full bar (5 points) in Combat, there's still a slim chance you'll whiff.

However, imagine the gloriously stupid look on your opponent's face when you slap it for 6 points of damage right out the gate (if you can pull it off).


Be a gracious winner, now.

Darkwana, Darkwana Games, Duelists of Darkwana, Adiba, Martin Wolt, Event, Combat, Medicine Man

Card Number 048: Medicine Man

When you play this Event, draw a card.


Then, roll a six-sided die.

If the result is LESS than your Combat, you'll gain 2 actions (which might help you play that card you just drew).


Medicine Man can help you rip through your deck and search out exactly what you're looking for.


Like Higher Learning, it's possible to get nothing from this card's second effect, but you're promised a free card (unless you're deck's empty).


Pro tip!!! If you're playing draft mode (see "Other Modes of Play"), this card is pure gold, as it offers something sweet in any deck.


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