Tenko's for the player who likes to say, "Nah. You're not doing that."
Raise your Attributes?
Tenko lowers them.
Draw cards?
Tenko makes you Discard them.
Play cards?
Tenko negates them.
Place Items on the Field?
Tenko Deactivates them.
Supports?
She steals them.
Hey, at least you have your Deck to keep you warm at night.
Nope! Tenko can Draw from your Deck (thanks to her Ability, Siphon), taking away hopes and dreams.
Right now, as you read this, Tenko's giving you a bad Yelp review and repoing your Toyota.
Tenko's Deck comes armed with Response cards (see below).
Also, Tenko's Ability, Siphon, allows her up to once per EVERY PLAYER'S turn, Draw the top card of an opponent's Deck, provided Tenko just lowered that opponent's Hit Points.
Remember that when a card goes to a Discard Pile, it goes to its own.
If Tenko steals a card from Adiba, whne that stolen card would enter a Discard Pile, it enters Adiba's Discard Pile, stolen or not.
Honestly, Tenko's a control freak that took control freak-enhancing drugs before getting bitten by a radioactive control freak.
Play a Support from your hand at the cost of 1 Action.
When you do, place the card face-up on the field, above your Character Board.
It is now considered Under Your Control.
Next, place a number of Stamina Tokens on that Support equal to the number of points
you have in Influence at that exact moment.
While on the field & under your control, Supports offer continuous effects to aid you in the game.
Unless the Support says otherwise, you do not need to spend an Action to activate the effect(s) of a Support already In Play (you spend an Action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).
At the start of your turn(s), remove 1 Stamina from every Support you control.
The instant a Support has no Stamina, destroy and send it to its discard pile.
If a Support fails to specify when you can activate it, you may do so at any point during the game, so long as it's on the field & under your control (unless its effect(s) are somehow negated).
If a Support fails to specify how often you can activate it, you may do so as many times as you see fit, so long as it's on the field & under your control (unless its effect(s) are somehow negated).
While Baraka is on the Field & under your control, you may, at any point during the game, including in response to another effect, sacrifice a Support you control on the Field.
Then, target an opponent, lowering their Hit Points by the number of Stamina tokens that were on the Support you sacrificed.
Okay. Technically, it happens in the reverse order.
You deal the damage & THEN sacrifice the Support . . . but it's actually hard to write that concisely here.
You may Activate Baraka's effect multiple times.
While you control this Support on the Field, Deactivate all your opponents' Items.
They stay on the Field, but their effects are basically removed for as long as Killswitch remains on the Field & under your control.
You get the idea Tenko might make a man rip out his last twenty hairs?
When you control Tsuchigumo on the Field, you may, once during each of your turns, target a Support an opponent controls on the Field & take control of it (moving it above your own Character Board).
Supports stolen this way remain under your control for as long as they remain on the Field EVEN IF TSUCHIGUMO IS DESTROYED, DEACTIVATED, OR REMOVED FROM THE FIELD ANY OTHER WAY.
Tsuchigumo not only ruins your opponents' plans, but he can feed Baraka plenty of Supports to sacrifice for damage.
Look, full disclosure, I talked it over with the freaking Pope, & if you Play this card . . . you, ah . . . you can't go to Heaven.
It's worth it, though!
Spend 1 Action to play an Event from your Hand.
Do what the card says in the order it says.
After its effects resolve, send it to its Discard Pile.
Note: while an Event's effects resolve, that card does not exist anywhere.
It is considered, "In the Aether."
It's no longer considered in your Hand, nor is it yet considered in its Discard Pile (until its effects finish resolving)
See that purple text box?
That lets you know this is a Response card.
You can Play a Response card at any point during the game, without spending an Action, so long as you:
1) Discard a card from your Hand, & . . .
2) Meet the Response card's requirement.
In this case, you can only Play Chain Creation when an opponent Draws a card.
When you Play this Event:
1st, the opponent who just Drew a card now has to Discard a card (it doesn't have to be the card they just Drew).
2nd, you'll target an opponent (doesn't have to be the same opponent who Drew a card), & that opponent loses Hit Points equal to the number of points you possess in the Attribute, Influence.
Spend 1 Action to Play an Item from your Hand.
To do this, you'll need a number of points in the Attribute, Knowledge
equal to or greater than the Item's level.
When you Play an Item, place it face-up on the Field above your Character Board.
It's now considered "under Your control."
While on the Field & under your control, Items offer continuous effects to aid you in the game.
Unless the Item says otherwise, you do not need to spend an Action to Activate its effect(s) while it's already In Play.
You spend an Action to put it from your Hand onto the field (Play it), but, once it's there, it's typically free to Activate its effects.
Basically, Items prove harder to play than Supports, but they last longer.
If an Item fails to specify when you can activate it, you may do so at any point during the game, so long as it's on the Field & under your control (unless its effect(s) are somehow negated).
If an Item fails to specify how often you can Activate it, you may do so as many times as you see fit, so long as it's on the Field & under your control (unless its effect(s) are somehow negated).
Discarding cards to get a few miles of awesome is what Tenko's Items are all about.
Thanks to her Ability, Siphon, having cards to Discard never feels like a big ask with her.
While you control Puzzle Box (a level 3 Item) on the Field, you can Discard a Knowledge card to raise or lower a player's Attribute by 1 Point.
Remember that Attributes max at 5 points & cannot go below 1 point.
You can Activate Puzzle Box's effect at any point during the game, as many times as you see fit.
While you control Force Field (a level 4 Item) on the Field, you can Discard an Influence card to Negate an Event.
Thanks to Tenko's Ability, Siphon, having cards to Discard is easy.
Remember that stolen cards always return to their own Discard Pile when Discarded.
You can Activate Force Field's effect at any point during the game when an Event is Played.
If a player attempts to Play a card, & that card gets Negated for any reason, the Negated card goes to its Discard Pile, & the player who Played it does not get back the Action they spent trying to Play that card.
Here's a powerful nuke for ya.
As long as this Level 5 Item is on the Field & under your control, you can Discard a Combat card.
If you do, you'll target an opponent, who will lose 5 Hit Points.
You can Activate Ring's effect at any point during the game, as many times as you see fit.
Options are always nice.
When you Play this Event, you may either:
Target an opponent, who'll lose Hit Points equal to the number of points you possess in the Attribute, Knowledge, OR . . .
Steal 1 random card from 1 opponent's Hand.
If Tenko can get some use out of the card she swipes with Islands of Kyhama (& given her Items, she should), she's going to quickly outpace her opponents by stealing & turning their cards against them.
Purple Text Box Alert!
That lets you know this is a Response card.
You can Play a Response card at any point during the game, without spending an Action, so long as you:
1) Discard a card from your Hand, & . . .
2) Meet the Response card's requirement.
In this case, you can only Play Fist Face when an opponent Plays a card.
When you Play this Event:
1st, Negate the opponent's card.
Note: If a player attempts to Play a card, & that card gets Negated for any reason, the Negated card goes to its Discard Pile, & the player who Played it does not get back the Action they spent trying to Play that card.
2nd, You'll gain Hit Points equal to the number of points you possess in the Attribute, Combat.
Remember that your Hit Points max out at 20.
Purple text box means this is a Response card.
You can Play a Response card at any point during the game, without spending an Action, so long as you:
1) Discard a card from your Hand, and . . .
2) Meet the Response card's requirement.
In this case, you can only Play Puppet Decoy after you lose Hit Points.
Note that if your Hit Points fall to zero, you're out of the game and can't respond.
When you Play this Event you'll target an opponent, who'll afterwards lose Hit Points equal to TWICE the number of points you possess in the Attribute, Combat!
This can radically shift the game in Tenko's favor.
Her opponents would do well to watch out for it by checking what's in Tenko's Discard Pile (any player can, upon request, look through any Discard Pile), checking the number of cards in Tenko's Hand (to see if she can afford to Discard a card, as is required to Play a Response card), & watching how many points Tenko's investing in Combat.
Feel free to just call this card, "Throat Eating."
When you Play this Event, you'll target an opponent & lower 1 of their Attributes (Influence, Knowledge, or Combat) by 1 point (they each can't go below 1 point).
Afterwards, you'll gain a point in the Attribute, Combat (Attribute points max at 5 points).
This is a great way to widen the ramp between you & an opponent.
It's an especially annoying way to stop your opponent from playing an Item from their Hand on the turn they wanted to Play it.
When you Play this Event, target an opponent who will afterwards lose Hit Points equal to the number of points you have in the Attribute, Combat.
Afterwards, target an opponent & lower 1 of their Attributes (Influence, Knowledge, or Combat) by 1 point (they each can't go below 1 point).
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