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    • Home
    • Instructions for Duelists
      • Set Includes
      • Instructions
      • Advance Rules
      • Terminology
      • Other Modes of Play
    • Cards & Character Boards
      • Adiba
      • Boudicca
      • Callisto
      • Europa
      • Hyde
      • Rebecca
      • Seth
      • Tenko
    • Novels
      • Daughters of Darkwana
Darkwana Games
  • Home
  • Instructions for Duelists
    • Set Includes
    • Instructions
    • Advance Rules
    • Terminology
    • Other Modes of Play
  • Cards & Character Boards
    • Adiba
    • Boudicca
    • Callisto
    • Europa
    • Hyde
    • Rebecca
    • Seth
    • Tenko
  • Novels
    • Daughters of Darkwana

Duelists of Darkwana: Tenko's character board

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, character board

Have too many friends? Play as Tenko and watch them bang their heads against any available surface: table, wall, police car, concerned citizen, beached whale, whatever's around.

Tenko's a sticky-fingered control freak who took sticky-fingered control freak-enhancing drugs before getting bitten by a radioactive, sticky-fingered control freak.


Place Items on the Field?

Tenko Deactivates them.


Supports?

She steals them.


Hey, at least you have your deck to keep you warm at night, right?

Nope.

Tenko can draw from your deck, thanks to her ability, which allows her to spend an action and draw a card from an opponent's deck immediately after damaging that player's hit points.


Right now, Tenko's giving you a bad Yelp review and keying your Toyota.


Remember: when a card goes to a discard pile, it goes to its own.

If Tenko steals a card from Adiba, when that stolen card would enter a discard pile, it enters Adiba's.

The Kiko Clan considers its members "less than an object" until they've killed at least 1 family member in combat.

By age 10, Tenko fought and killed every. Single. Member of her family.

Afterwards, she applied to the Inari Clan.


When kitsunes grow stronger, they evolve new fox tails, which grants them higher-ranking versions of whichever skills they've already nurtured.

The max number of tails a kitsune can grow is 9, which very few ever reach.

But Tenko found a way around this.

She learned a skill allowing her to eat another kitsune's throat and consequently grow a micro tail (which doesn't count towards her nine-tailed limit).

The micro tail offers her 10% of the eaten fox's power.


Tenko possesses a puzzle box.

While she's in combat, the box rotates its sides, searching for the right combination capable of hacking into that opponent's mind, before trapping them in their worst memory or fear.


Tenko can siphon away her opponent's magic (fox fire) and stamina through touch.


She can summon mechanical versions of herself (puppets) to fight her enemies while she teleports a safe distance away (did I mention this bitch teleports?).

She can siphon her opponents even when her puppets touch them for her.


Additionally, she can discharge from her hands beams of raw, magical energy called Fox Fire Blasts.

She can use these to inflict life-threatening injuries against her targets while pushing them far away and, at the same time, siphoning their health, stamina, and magic.


To further increase her capabilities, a necromancer named Doth gifted her with two powerful scorpion tails.

Get started with the first novel in the series: Daughters of Darkwana!

Click the link below.

Daughters of Darkwana

How Support Cards Work

Play a Support from your hand at the cost of 1 action.


When you do, place the card face-up on your side of the field, above your character board.

This puts the card both "in play" and "under your control."


Next, place a number of Stamina tokens on that Support equal to the number of points

you have in Influence at that exact moment.


While on your side of the field, Supports offer continuous effects to aid you.


Unless the Support says otherwise, you do not need to spend an action to activate the effect(s) of a Support already in play (you spend an action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).


At the start of your turn(s), remove 1 Stamina from every Support you control.


The instant a Support has no Stamina, destroy and send it to its discard pile.


Like Items, Supports have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Support, Influence, Baraka

Card Number 001: Baraka

While Baraka is on your side of the field, you may, at any point during the game (including as a response to another effect) sacrifice a Support you control on the field.

Yes, Baraka can sacrifice herself to trigger her own effect.


Afterwards, target an opponent, lowering their hit points by the number of Stamina (green) tokens that were on the sacrificed Support.


You may activate Baraka's effect at any time, any number of times.


However, as a response to an opponent's effect, you could only activate Baraka once, allowing Baraka's damage to take place BEFORE the effect to which you're responding

For example, if an opponent targeted you with lethal damage, you could use Baraka's effect, ONCE, in response to deal lethal damage first, which would negate the damage you would've taken (so long as you knock your attacker's hit points to zero at that time).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Support, Influence, Killswitch

Card Number 002: Killswitch

While Killswitch is on your side of the field, all your opponents' Items are deactivated.


They stay on the field, but their effects are basically removed for as long as Killswitch remains on your side of the field.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Support, Influence, Tsuchigumo

Card Number 003: Tsuchigumo

While Tsuchigumo is on your side of the field, you may, once during each of your turns, target a Support an opponent controls on the field, afterwards taking control of it (moving it to your own side of the field).


Supports stolen this way remain under your control for as long as Tsuchigumo remains on your side of the field.

Once Tsuchigumo leaves your side of the field, any Supports still on your side of the field, stolen by Tsuchigumo's effect, return to the oortion of the field from which they were stolen.

How Event Cards Work

Spend 1 action to play an Event from your hand.


Do what the card says in the order it's written.


While an Event's effects resolve, that card does not exist anywhere.

It is considered, "in the aether," no longer in your hand, on the field, in a deck or discard pile, or on a hot date with your mom.


Only after its effects resolve, will a played Event enter its discard pile.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Event, Influence, Chain Creation

Card Number 004: Chain Creation

When you play this Event:


Deal damage equal to your Influence.


Afterwards, you MAY (there wasn't room to put "may" on there without making a mess of the text box, but it's "may") add a Support from your discard pile to your hand.

How Item Cards Work

Spend 1 action to play an Item from your hand.


To do this, you'll need a number of points in Knowledge equal to or greater than the Item's level.


When you play an Item, place it face-up on your side of the field above your character board.

It's now considered "under Your control" and "in play."


While on your side of the field, Items offer continuous effects to aid you.


Unless an Item already in play says otherwise, you do not need to spend any actions to activate its effect(s).


Like Supports, Items have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Item, Knowledge, Puzzle Box

Card Number 005: Puzzle Box

Discarding cards to get a few miles of awesome is what Tenko's Items are all about.


Thanks to her ability, she easily collects extra cards to toss away.


While Puzzle Box (a Level 3 Item) is on your side of the field, you can discard a Knowledge card to raise 1 of your attributes by 1 point.

You can do this at any time, any number of times.

Because of how it's worded on the card, you COULD use this effect to give another player an attribute point, which you might consider doing, if you're making deals in a game with multiple opponents, or just playing king-maker, or playing in teams.


Remember that attributes max at 5 points.


Remember that you can only respond ONCE to an opponent's effect BEFORE THAT EFFECT RESOLVES.

You could, as a response to another effect, activate Puzzle Box "once" by discarding more than 1 Knowledge card to raise an attribute more than once, but you would have to target the same player and same attribute to consider this a single activation.

For example, if Tenko plays against Rebecca, and Rebecca plays her Event card, Energy Blades, forcing you to discard several cards from your hand, you could, if Puzzle Box is on your side of the field, respond by immediately discarding all the Knowledge cards in your hand to raise 1 of your attributes a number of times equal to or fewer than the number of Knowledge cards you discarded at that time.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Item, Knowledge, Force Field

Card Number 006: Force Field

While Force Field (a Level 4 Item) is on your side of the field, you can discard an Influence card to negate an Event your opponent is playing.


A negated card is technically played, but all its effects are ignored.

The action (and any other cost, if any) spent to play the negated Event is still spent.

Send a negated card straight to its discard pile.


You can activate Force Field at any point during the game when an Event is played.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Item, Knowledge, Ring

Card Number 007: Ring

Here's a powerful nuke for ya.


As long as this Level 5 Item is on your side of the field, you can discard any number of Combat cards.

If you do, you'll target an opponent, who will lose 5 hit points for each card discarded this way.


You can activate Ring's effect at any point during the game, as many times as you see fit.


Don't forget that you can respond to an opponent's effect with this card, and you can discard any number of Combat cards when you do, you just have to discard them all at once to get all that damage in BEFORE your opponent's effect resolves.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Event, Knowledge

Card Number 008:

(art work and title coming soon)


Options just smell nice.


When you play this Event, you may either:


1) Deal damage equal to your Knowledge, OR . . .


2) Steal 1 random card from 1 opponent's hand.


If Tenko can get some use out of the card she swipes (and given her Items, she should), she's going to quickly outpace her opponents by stealing and turning their cards against them.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Event, Combat, Fist Face

Card Number 009: Fist Face

When you play this Event, gain hit points equal to (or fewer than) your Combat.


Remember: your hit points max at 20.


Afterwards, you may discard a card to draw a card from ANY deck.

You may not discard more than 1 card to draw extra cards.


Life gain is rare in this game, so this card gives Tenko another formidable edge.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Event, Combat, Puppet Decoy

Card Number 010: Puppet Decoy

When you play this card, you'll deal damage equal to your Combat.


No big deal there, right?


Except you may activate this card, without spending an action, at ANY point during the game, so long as you do so immediately after losing hit points for any reason.


You don't have to target the same player who lowered your hit points.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Event, Combat, Throat Eating

Card Number 011: Throat Eating

When you play this Event, you'll get 2 options.


1) You may steal 1 card randomly from 1 opponent's hand, OR . . .


2) Instead, you may gain up to 2 points in Combat.

Attributes max at 5 points.

If you have 4 points in Combat when you play this card, you can only gain 1 point more.


Both of these options are great, especially in the early game.

Darkwana, Darkwana Games, Duelists of Darkwana, Martin Wolt, Tenko, Event, Combat, Rougarou Swamp

Card Number 012: Rougarou Swamp

When you play this Event, deal damage equal to your Combat.


You may discard 1 card to repeat this effect, but you must do so immediately after Rougarou Swamp's first instance of damage (yes, you treat these as separate instances of damage).


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