Rebecca is a flexible character, which makes her difficult to fight, because she can change tactics on a dime.
She has a few cards that help her search her deck for exactly what she needs in the heat of the moment, smoothing these changes in tactics.
This also makes her a tad challenging to play for that same reason.
Her ability allows her to rapidly thin her deck (though that's a sharply double-edged sword) and obtain Relics (gold tokens) for doing so.
Thanks to her ability, if she collects 8 or more Relics, she just straight up wins the game.
Since Relics are tied to Rebecca's ability, other character's won't get the same automatic victory, even if they steal her cards and collect her Relics (her cards help her do this).
If you're playing as Rebecca, and your opponent comes at you fast, it's best to try to win the old-fashion way: by hitting them harder.
If her opponents move at a normal pace, she might want to switch gears and force them to discard their cards.
Her deck includes methods for making her opponents discard cards while pushing them when they do.
If her opponents moving slowly, building up to something, collecting Relics is probably the best way to go.
No matter who you play as, if you're fighting Rebecca, know which cards in your deck can destroy tokens, because you'll want to destroy those annoying Relics before they stack.
Rebecca's ability, Research, allows her to, once during each of her turns, banish a card from either her hand or discard pile to gain a Relic.
Since most games only last about 5 rounds, that might seem pointlessly slow, but given Rebecca’s deck, she can stomp the gas, acquiring those tokens even faster via card effects.
While you can use Research and afterwards spend 2 actions to reload (or do it the other way around), you cannot use Rebecca's ability while in the middle of reloading.
That is to say, you cannot spend 2 actions to reload, discard your hand, THEN use Research to banish a card in your discard pile, and afterwards FINISH reloading.
Rebecca is the daughter of Jason Riggs of the Border Guard (who regulate the gateways between worlds) and House Mother Elsie of the Inari Clan.
Rebecca loves her headphones and roller skates.
She exists as a true rarity: a FEMALE kitsune-human half breed.
Most people with the two species in their family are born full-breed human (male or female); full-breed, female kitsune; or a MALE half-breed (possessing fox ears and tail but otherwise appearing human, like Seth).
Rebecca learned to channel her kitsune magic (fox fire) into physical blades she can throw or use as swords.
She can also infuse magic into an object, such as a throwing star, making it explosive.
Above all, she can make anything, including herself, invisible.
Alongside Snow and Bagheera, she trained for her shot at membership within the Inari Clan . . . but she's also hunting Chuma's Relics, which, if collected, might wipe away a curse haunting her mother.
Click the link below.
Play a Support from your hand at the cost of 1 action.
When you do, place the card face-up on your side of the field, above your character board.
This puts the card both "in play" and "under your control."
Next, place a number of Stamina tokens on that Support equal to the number of points
you have in Influence at that exact moment.
While on your side of the field, Supports offer continuous effects to aid you.
Unless the Support says otherwise, you do not need to spend an action to activate the effect(s) of a Support already in play (you spend an action to put it from your hand onto the field, but, once it's there, it's typically free to activate its effects).
At the start of your turn(s), remove 1 Stamina from every Support you control.
The instant a Support has no Stamina, destroy and send it to its discard pile.
Like Items, Supports have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).
When your opponent draws a card during their draw phase, you may, if this Support is on your side of the field, spend a Relic (gold token) to force them to discard the card they just drew.
No, Rebecca cannot, when an opponent draws their card, immediately use her ability to gain a Relic and THEN immediately spend that Relic to trigger Kappa--because you can only respond to something once before that something resolves.
Note that you can only trigger Kappa during your opponents' draw phases, and you can only use it to affect the opponent who's taking their draw phase.
When you have multiple opponents, and Opponent A manages to draw a card (through some effect or another) during Opponent B's draw pahse, you cannot use Kappa to force Opponent A to discard that card.
If Kappa's target somehow drew more than one card during their draw phase, they select and discard 1 of the cards they drew.
However, in this case, Rebecca may spend additional Relics to force them to discard the other cards they just drew (since it's still that player's draw phase).
This does not work on cards they already held in their hand prior to their draw phase.
At the end of your turn, if this Support is on your side of the field, you gain 1 Relic (gold token).
This is an excellent way to speed Rebecca towards her alternative win condition, or give Kappa enough ammunition to keep her opponents short on cards, OR fuel her nasty, Level 4 or 5 Item (just saying).
Rebecca has ways to make other players discard cards, and this Support helps her punish them for it, poking them to death 1 hit point at a time.
While this Support is on your side of the field, whenever a card enters an opponent's discard pile for ANY reason, that opponent loses a hit point.
If multiple cards enter your opponent's discard pile at once, you bet you second-best-boot Lamont will hit them for each and every one of those cards (count each as a separate instance of damage).
This is death-by-a-thousand-paper-cuts at its finest.
Here's a terrible thing you can do to your friends:
In team play, play as Rebecca with Tenko as your teammate.
Tenko will steal your opponents' cards via her ability, use them against their owners, and send them to their own discard piles just to stick them with a bonus damage via Lamont.
On that note, don't let Tenko steal this card from you when you're playing against her.
And if you're playing as Tenko, definitely steal this card from Rebecca.
Spend 1 action to play an Event from your hand.
Do what the card says in the order it's written.
While an Event's effects resolve, that card does not exist anywhere.
It is considered, "in the aether," no longer in your hand, on the field, in a deck or discard pile, or on a hot date with your mom.
Only after its effects resolve, will a played Event enter its discard pile.
Searching up whichever card you need at the moment transforms your deck into a powerful toolbox.
Here's an example of how Rebecca's deck accomplishes that.
When you play Summoner, you get to search your deck for up to 1 Support and add it to your hand.
You must reveal that card to the other players.
Remember that whenever you "search" your deck for any reason, you must afterwards shuffle it.
Not enough?
You want more?
Okay. After you're done searching up that Support, you can swing at another player's hit points with damage equal to your Influence.
Spend 1 action to play an Item from your hand.
To do this, you'll need a number of points in Knowledge equal to or greater than the Item's level.
When you play an Item, place it face-up on your side of the field above your character board.
It's now considered "under Your control" and "in play."
While on your side of the field, Items offer continuous effects to aid you.
Unless an Item already in play says otherwise, you do not need to spend any actions to activate its effect(s).
Like Supports, Items have an orange trigger box above their text box and next to the label that tells you the card's "type" (Event, Support, or Item).
Up to once during each of your turns, after you play an Event, while this Item is on your side of the field, you MAY destroy an Item on the field.
Remember that this happens AFTER the Event's effects resolve and it enters its discard pile.
This can make life nearly impossible for opponents who put all their stats in Knowledge.
If you're playing against Rebecca, and she's loading up on Knowledge . . . maybe load up on a different attribute.
In a pinch, this Item can really save you.
While Gauntlet is on your side of the field, up to once per turn, when you would lose hit points for ANY reason, you may spend a Relic (gold token) to completely negate that damage.
If your opponent spends an action trying to deal damage to you, and that damage is negated, they do not get that action back.
Same goes for any other cost spent to attempt the damage.
And isn't it nice having an Item that does (in all likelihood) nothing for your opponent, should they steal it?
While this Level 5 Item is on your side of the field, you may, at any time, any number of times, pay a Relic (gold token) to deal 3 points of damage to an opponent's hit points.
Remember, every time you activate this effect counts as a separate instance of damage.
Never forget this option.
I've seen plenty of players with Relics and this Item on the field, who could've won the game as they sat and did nothing, swallowing lethal damage like a cow watching an oncoming train . . . when they could've responded by sacking a Relic and finishing their opponent off before their own card resolved.
Yes, you can respond to lethal damage by activating this card and killing your would-be assassin, which would (so long as that 3 points of damage proves lethal to them) close the game before you lose your last hit point.
The damage they would've hit you with just fizzles, because you killed them first.
This only works if 3 points of damage is enough to finish the opponent attacking you, as you can never respond to an effect more than once before that effect resolves.
Remember all that stuff I said regarding Rebecca's card, Summoner?
Well, here we go again, but this time with Items and Knowledge.
When you play this Event, you get to search your deck for up to 1 Item and add it to your hand.
You must reveal the card to the other players.
Remember that whenever you search your deck, you must afterwards shuffle it.
You can search your deck without actually taking anything from it, using effects like Inari House's to simply look through and shuffle your deck (you must shuffle even if you take nothing, because it would be total bullshit if you got to see every card in your deck in the order you would draw them).
Afterwards, swing at another player's hit points for an amount equal to your Knowledge.
When you play this Event, you'll target a player, who will afterwards randomly discard a number of cards equal to the number of points you have in Combat.
This works very well with Lamont.
At its ceiling, such a combo makes your opponent randomly discard 5 cards and take 5 damage.
Ever want to see a grown man cry?
If your sobbing target has fewer cards in hand than you have points in Combat, that target discards their entire hand.
When you play this Event, you'll start by dealing damage, equal to your Combat, to another player's hit points.
Afterwards, you may select a banished card from the banish pool and place it atop your deck.
Does that return the banished card to the game?
Yes.
Does it still belong to its original deck?
Also yes.
When that card eventually goes to a discard pile, it still goes to its own.
That means that if you use Pearl Market to return a card banished from another deck, that card will still go atop your deck, but whenever it would go to a discard pile, it goes home to its own.
This works well with Rebecca's ability, allowing her to banish a card she might want to use later, when the time is right.
Add this to her cards, Summoner and Inari House, which allow her to search her deck for whatever the situation calls, she usually has a few good options within reach.
When you play this Event, you'll EITHER:
1) Deal damage equal to your Combat, OR
2) Gain 2 Relics (gold tokens).
(art work coming soon)
When you play this Event, gain a point in the attribute of your choice (remember that they all max at 5).
Afterwards, you may destroy a number of tokens (Shields, Stamina, Bleeds, whichever--feel free to mix-and-match them) totaling up to as many as the number of points you have in Combat.
If you're playing against Tenko, and you plan on winning with Relics, you might want to use Rebecca's ability to banish this card, because if Tenko steals it, she'll have a way to destroy Rebecca's tokens.
If Tenko can't get her grubby paws on it, her deck has no options for destroying your Relics.
The same goes for playing against Europa.